How to classify the dumped textures with this tool:
1) Open the tool and in Current folder, browse for the folder where you dump the textures with Dolphin.
2) If there are event dialogue or battle dialogue, they will appear listed in their respective list.
3) Click on one of the filenames on the list and you'll see a preview in the lower-left part of the UI.
4) Press "Put selected file in group" and the selected file will appear in the list on the right (Group).
5) Next to the list on the right there's the button "Find relatives". Click that and the tool will find
the other files associated to this one in the dump folder and put them on the Group list (if they are there).
6) Browse the Destination folder and write a subfolder if you want it to be created.
7) Click "Move group textures to folder" and the group of textures you found will be moved from the dump
folder to the folder you selected (and subfolder if you did).

If you have created many folders with groups of textures, you can create a dialogue file with them. Here's how:
1) Browse a Destination folder. This folder must be the one where you put the subfolders with the textures,
that is, if you have folders numbered 1, 2, and 3 each with a group of event dialogue textures, you have to
select their parent folder (the one in which you can see 1, 2 and 3 at the same time).
2) Write in the field "Name of file" the name of the txt file you want to generate.
3) Pick between "Event dialogue file" and "Battle dialogue file", depending on the file you want to create.
4) Click "Create dialogue file". The file will be created in the same folder where folders 1, 2 and 3 were.

Notes:
* You can use the arrow keys up and down to move through the lists.
* Known bug: Sometimes clicking on a filename of a list doesn't show its preview and makes two lists to be
selected at the same time. Move with the arrow key once or click again and it will be solved.
* I recommend running this from the command line (java -jar SRW_GC_Texture_Organizer_v1.0.jar), as there
may still be some errors and if they happen, you'll see inmediately something went wrong there.
* The "relative" you can find for an event dialogue are up to 3. For a battle dialogue there can be easily 20.
* Some battle dialogues can be very similar to others and you'll get "wrong relatives" in the group. Check
the Group list before saving it, and remove any unwanted files.
* To find the proper relatives of a battle dialogue, look for the relatives of the final texture of the sequence.
That is, the one with all the text written on it.
* The "Find relatives" button will ALWAYS look for the relatives of the first file in he list.
* The move up and move down buttons move the selected item in the Group up or down, but that serves no purpose.
In the case of battle dialogues, you can save them unsorted - when you try to make the the txt files, they'll
be sorted by size.